Hola darlings!
I've been working on a wall in my dinette for the past 3 weeks now in my "spare time," putting up the ubiquitous "Gallery Wall." LOL! In the blogging world of D-I-Y and home decorating, they're all the rage right now, and have been for some time. 'course, I did my own version in 2007 on the staircase wall but that was when I was ignorant and didn't know any better, and just hammered a bunch of nails in the wall and hung up pictures in any old frame I happened to have on hand at the time, because they were important to me and reminded me of wonderful and pleasant things. They weren't meant to make a "fashion statement".
That initial "gallery wall" was taken down when I put Maison Newton on the market in November, 2009, and although (by mutual agreement, LOL!) the brokers I was listed with cancelled my listing near the end of January, 2010, I did not re-install that gallery wall. Always meant to..
Fast forward to about a month ago...
My (new and improved, cough cough) gallery wall started out simply enough, with only five items -- three photographs and two small mirrors. But that damn wall soon took on a life of its own.
Now, my "Gallery Wall" isn't like anything the Earth as ever seen before, since it has taken on the symbolic form of a gigantic Senet Game (a/k/a Thirty Squares) starting, appropriately enough, from top row left to right, and then following a serpentine course right to left, alternate rows, down to the "End" of The Game (bottom row).
I'm nearly finished with it, only have four more photographs to hang, but they are the most important and symbolic of the entire board, because they represent the final three positions plus Nirvana. Yeah, I know Nirvana is an Indian term, but the concept of Nirvana is universal and is something a lot more people have at heard about than the ancient Egyptian Land of the Dead in the Western Desert!
If one lands on square 30, one departs to the Land of the Dead in the Western Desert (a/k/a Nirvana), which will be represented by a photograph of the Pyramids at Giza. One might also be especially lucky and throw a number that will jump their playing piece directly to square 31. Of course, on the typical Egyptian Senet boards, square 31 is invisible, i.e., off the grid. It was understood by all players to be there, but the square was not physically represented. And, I have to point out, that in the oldest stone-carved Senet boards uncovered in the Naqada layers (pre-Dynastic, and none a complete board to my knowledge), there were 33 squares, not 30!
I have hung 27 photographs thus far, representing my biological family and my other family, the Magnificient Goddesschess Four, taken during our various travels over the years, including (of course) Don McLean a/k/a Mr. Don.
Therefore, the final three photographs that I hang are of the utmost importance, since they represent the final steps toward the end/beginning/eternity.
Here is a not so good photograph of what the wall looks like thus far, with 23 photographs, 1 clock and 3 mirrors on it:
The final row will march across the bottom, near the floor, starting with a photograph of our dear friend, Carmen Romeo, when she took a tour of Egypt some years ago (2008?), which will be positioned on the corner, lower right. Egypt points the way.
The final photograph, the Pyramids at Giza, will finish at the left of the wall, fittingly, aligned underneath the very first photo in the top row, which represents the "beginning" of my modern-day family (Great-Grandfather David Antoine Newton/Villeneuve and Great-Grandmother Laura Ruth Baily, and some of their adult children and their spouses). In between, the bottom row will be photographs of my father and of Mr. Don, either the last I have of them before they died or photographs from their funerals.
The square mirror that is more or less in the center of the board and has the word "EmBrace" scralled on its border is square 13. This represents the largest water hazard in the game, and sends a player who lands on it back to the very beginning. There are two other, smaller, mirrors on the board; landing on one sends a player back five spaces.
Showing posts with label senet. Show all posts
Showing posts with label senet. Show all posts
Saturday, February 16, 2013
Thursday, February 14, 2013
Haaretz Article on Ancient Boad Games in Israel
Unearthed board games shed light on ancient holy land trivial pursuits
“A game represents an integral part of human life,” says Saban. “It is what enables conversation between people.”
Saban, who directs the Antiquities Authority’s artifacts storage facility, is in charge of a huge industrial operation. The storehouse, whose exact location is a type of state secret, holds more than a million archaeological items discovered in excavations throughout the country. The artifacts range from carved flint tens of thousands of years old to huge iron anchors dating from the Crusader period, and from Second Temple period ossuaries (bone depositories) to clay pipes from the Ottoman era.
Out of all these items, Saban − who describes himself as an “artifactologist” − cultivated a special interest in the ancient game equivalents of the likes of Monopoly, backgammon, checkers and chess. In an article (“Ancient Board Games in the Land of Israel”) published recently in the Qadmoniot journal (vol. 45 no. 144), he summarizes 20 years of research of game boards discovered in Eretz Israel.
Saban started his research of ancient games during excavations at Tel Arad, directed by Prof. Ruth Amiran. This excavation of ancient Arad yielded a bountiful collection of game boards from the Bronze Age, 4,500 years ago. Some 55 boards, or fragments of game boards, were uncovered at the ancient Canaanite city. The expansive but precise character of the excavation conducted at the site yielded these ample finds, Saban believes.
Saban claims that relics of games can be found at virtually every archaeological site in the country, or around the world. Generally, crude engravings were made on stone, or simple, shallow holes were drilled on surfaces. Sometimes, excavators uncover more sophisticated game boards, which were used by persons of higher status and were crafted by artisans. The most famous example is the carved Senet game board found alongside the grave of the pharaoh, King Tutankhamun, in Egypt.
An ornate ivory game board from the Bronze Age was found at Tel Megiddo in the north; it was used for a game called “Dogs and Jackals.” Archaeologists were also able to find stone dice and other small items used for this game.
Saban divides the board games into four types:
1. Position games, akin to tic-tac-toe. These are games in which a player tries to position his pieces in a winning position over his opponent’s pieces;
2. Race games, as in the ancient Egyptian Senet game, or backgammon, in which a player tries to advance all of his pieces to a defined finish line;
3. War games, such as chess or checkers
4. Forms of Mancala games − a group of logic games originating in Africa, and which spread around the world together with the slave trade. The game hones tactics of moving seeds into holes.
The common denominator linking these games is the gap between the primitive instruments used for playing, and the sophisticated gamesmanship required for victory. In most cases, players needed no more than half a minute to set up the game, by digging a few holes in the sand and collecting a few small stones or twigs that could be used as dice. Some of the games put a premium on luck, but even in these cases the more experienced player who followed a better strategy was more likely to win.
Intersection where games meet
Apart from the oldest games, whose names and rules have long since disappeared, Saban and other researchers have been able to recreate rules and features of ancient games. Senet is the oldest game whose rules are known conclusively to Saban. It was clearly the national pastime of ancient Egypt. The game also had a spiritual component because the last five squares on the board represented the soul’s journey after death, and the game’s conclusion symbolized the longed-for union between the deceased person’s soul and the god, Ra. As years passed the game lost its religious character, but it was never forgotten in the hearts of the region’s residents. Today, Bedouin in the Sinai and Negev deserts still play the game, albeit under the name Tab.
Eretz Israel was a crossroads where two games enjoyed by two regional empires intersected: the Egyptian Senet and a royal game, of the race game variety mentioned above, which originated in Mesopotamia. Proof of this game-playing cross-fertilization is furnished by two-sided boards: Senet can be found on one side of such boards, and the royal game is on the other. Such double-sided boards, dating to the Bronze Age (3,600 years ago), have been uncovered in this country − for instance, at Tel Hazor and Beit Shemesh. In the case of the latter board, archaeologists from Tel Aviv University even found the name of the game’s owner, Hanan, engraved on it.
The engraved boards from the Roman period discovered in Jerusalem are a version of a game that came to be known as Nine Men’s Morris. This is a sophisticated positioning game, whose most primitive version is Tic-Tac-Toe. The game was popular in the Roman Empire, and remained a favorite in Europe during the Middle Ages. Centuries after soldiers from the Roman Legion played on the boards near the Western Wall, the game returned to Eretz Israel with the Crusaders; and boards engraved for the game by Crusader knights can be found at Atlit and Kochav Hayarden.
Game-playing in ancient times was so widespread that artifacts researched by Saban constitute just a fraction of the phenomenon, and most game artifacts have been lost. “Games are an integral part of being human,” Saban says. “Were you to have wandered around Aelia Capitolina, you would have seen hundreds of such game boards on streets, on sidewalks leading to temples, alongside wells; two people would play each game, with dozens of spectators looking on. It was a kind of encounter. People spoke, made business deals. A game was only for adults − children weren’t involved in these [ancient] eras. Today, adults can be heard saying ‘I have no time for games,’ but they also play games. The biggest religion in the world today is soccer. How many people watch the World Cup final? And all of the spectators are really playing. It’s not 11 men against 11 others on the field if everyone else is watching, cursing − if they are involved, they are playing.”
As Saban sees it, board games also retain their vitality. “There isn’t a person on earth who hasn’t played some sort of board game,” he says. He has taught his own children and their friends some of the ancient games, much to their enjoyment. “The need to play, and to watch a game, is branded deep within us, and represents a basic component of human culture,” Saban writes in his article.
A Jerusalem 'artifactologist,' who directs a national storage facility that holds more than a million archaeological items, says games offer insight into human life throughout the ages.
By Nir Hasson | Feb.10, 2013 | 10:53 AM
A few years ago, a striking street from the Roman period was discovered in the back part of the Western Wall Square. This eastern cardo area features a wide lane, sidewalks, and entryways for stores. Archaeologists, led by Shlomit Wexler-Bedolah from the Israel Antiquities Authority, discovered an inscription in one of the sidewalk areas − the engraving stretches across two quadrants, each divided into squares, and has a large X in its center.
In another area, an engraving features a rectangle divided into 42 squares. An intensive search uncovered another six inscriptions of various types; and searches in other parts of Jerusalem’s Old City uncovered another 21 engravings − in the Damascus Gate square, around the Dung Gate, at the Jewish quarter’s cardo, and elsewhere. Each is actually a public game-board, dating from the Roman period, similar to public chessboards that can sometimes be found in public parks in Europe.
Jerusalem in Roman times − Aelia Capitolina − is not unusual in this respect. Archaeologist Dr. Michael Saban, who investigates ancient games artifacts, alludes to hundreds of game boards of different types, from all historical periods. The oldest such board dates to the 7th century B.C.E., 9,000 years ago. [In non-Jewish time, between about 2,700 and 2,600 years ago.]
Archaeology established that residents of this country started to play games immediately after they built the land’s first settlements; and, apparently, hunter-gatherers were also games players. A circumstance in which two seated game players sit on opposite sides of a board with dozens of spectators looking on, in a competition that is a social event and perhaps also a business contest, characterizes human society in this country no less than familiar situations of wars, conquests and catastrophes.
Saban, who directs the Antiquities Authority’s artifacts storage facility, is in charge of a huge industrial operation. The storehouse, whose exact location is a type of state secret, holds more than a million archaeological items discovered in excavations throughout the country. The artifacts range from carved flint tens of thousands of years old to huge iron anchors dating from the Crusader period, and from Second Temple period ossuaries (bone depositories) to clay pipes from the Ottoman era.
Out of all these items, Saban − who describes himself as an “artifactologist” − cultivated a special interest in the ancient game equivalents of the likes of Monopoly, backgammon, checkers and chess. In an article (“Ancient Board Games in the Land of Israel”) published recently in the Qadmoniot journal (vol. 45 no. 144), he summarizes 20 years of research of game boards discovered in Eretz Israel.
Saban started his research of ancient games during excavations at Tel Arad, directed by Prof. Ruth Amiran. This excavation of ancient Arad yielded a bountiful collection of game boards from the Bronze Age, 4,500 years ago. Some 55 boards, or fragments of game boards, were uncovered at the ancient Canaanite city. The expansive but precise character of the excavation conducted at the site yielded these ample finds, Saban believes.
Saban claims that relics of games can be found at virtually every archaeological site in the country, or around the world. Generally, crude engravings were made on stone, or simple, shallow holes were drilled on surfaces. Sometimes, excavators uncover more sophisticated game boards, which were used by persons of higher status and were crafted by artisans. The most famous example is the carved Senet game board found alongside the grave of the pharaoh, King Tutankhamun, in Egypt.
An ornate ivory game board from the Bronze Age was found at Tel Megiddo in the north; it was used for a game called “Dogs and Jackals.” Archaeologists were also able to find stone dice and other small items used for this game.
Saban divides the board games into four types:
1. Position games, akin to tic-tac-toe. These are games in which a player tries to position his pieces in a winning position over his opponent’s pieces;
2. Race games, as in the ancient Egyptian Senet game, or backgammon, in which a player tries to advance all of his pieces to a defined finish line;
3. War games, such as chess or checkers
4. Forms of Mancala games − a group of logic games originating in Africa, and which spread around the world together with the slave trade. The game hones tactics of moving seeds into holes.
The common denominator linking these games is the gap between the primitive instruments used for playing, and the sophisticated gamesmanship required for victory. In most cases, players needed no more than half a minute to set up the game, by digging a few holes in the sand and collecting a few small stones or twigs that could be used as dice. Some of the games put a premium on luck, but even in these cases the more experienced player who followed a better strategy was more likely to win.
Intersection where games meet
Apart from the oldest games, whose names and rules have long since disappeared, Saban and other researchers have been able to recreate rules and features of ancient games. Senet is the oldest game whose rules are known conclusively to Saban. It was clearly the national pastime of ancient Egypt. The game also had a spiritual component because the last five squares on the board represented the soul’s journey after death, and the game’s conclusion symbolized the longed-for union between the deceased person’s soul and the god, Ra. As years passed the game lost its religious character, but it was never forgotten in the hearts of the region’s residents. Today, Bedouin in the Sinai and Negev deserts still play the game, albeit under the name Tab.
Eretz Israel was a crossroads where two games enjoyed by two regional empires intersected: the Egyptian Senet and a royal game, of the race game variety mentioned above, which originated in Mesopotamia. Proof of this game-playing cross-fertilization is furnished by two-sided boards: Senet can be found on one side of such boards, and the royal game is on the other. Such double-sided boards, dating to the Bronze Age (3,600 years ago), have been uncovered in this country − for instance, at Tel Hazor and Beit Shemesh. In the case of the latter board, archaeologists from Tel Aviv University even found the name of the game’s owner, Hanan, engraved on it.
The engraved boards from the Roman period discovered in Jerusalem are a version of a game that came to be known as Nine Men’s Morris. This is a sophisticated positioning game, whose most primitive version is Tic-Tac-Toe. The game was popular in the Roman Empire, and remained a favorite in Europe during the Middle Ages. Centuries after soldiers from the Roman Legion played on the boards near the Western Wall, the game returned to Eretz Israel with the Crusaders; and boards engraved for the game by Crusader knights can be found at Atlit and Kochav Hayarden.
Game-playing in ancient times was so widespread that artifacts researched by Saban constitute just a fraction of the phenomenon, and most game artifacts have been lost. “Games are an integral part of being human,” Saban says. “Were you to have wandered around Aelia Capitolina, you would have seen hundreds of such game boards on streets, on sidewalks leading to temples, alongside wells; two people would play each game, with dozens of spectators looking on. It was a kind of encounter. People spoke, made business deals. A game was only for adults − children weren’t involved in these [ancient] eras. Today, adults can be heard saying ‘I have no time for games,’ but they also play games. The biggest religion in the world today is soccer. How many people watch the World Cup final? And all of the spectators are really playing. It’s not 11 men against 11 others on the field if everyone else is watching, cursing − if they are involved, they are playing.”
As Saban sees it, board games also retain their vitality. “There isn’t a person on earth who hasn’t played some sort of board game,” he says. He has taught his own children and their friends some of the ancient games, much to their enjoyment. “The need to play, and to watch a game, is branded deep within us, and represents a basic component of human culture,” Saban writes in his article.
Labels:
20 squares,
ancient board game,
merels,
Royal Game of Ur,
senet,
Tau
Tuesday, June 1, 2010
Author Fudging on Gameboard Fragment in Article on Harappan Site
All was well reading this interesting article at Frontline online magazine (published by The Hindu):
The rise and fall of a Harappan city
T.S. SUBRAMANIAN
Volume 27 - Issue 12 :: Jun. 05-18, 2010
...until the very end of the article, when a photograph of part of a gameboard carved on a block of stone, holding some game pieces, was published as "A game, apparently involving a puzzle, found at the site." No attribution of the photograph other than "ASI" was given, no discussion of the gameboard fragment, or the gaming pieces, or the circumstances under which this board was recovered, nor a suggested age for the artifacts, was given. This is the photograph from the article, credited to ASI. Now, I'm not saying it's so, but it almost does look like a photo that was cribbed from some museum's website.
Come on dude, who do you think you're kidding? That gameboard fragment certainly looks like a part of a 20-squares game, played in Sumer, Egypt and throughout the Middle East. The game pieces resemble Egyptian "spool and reel" game pieces. The existence of these fragments in Dholavira, now identified as one of the five largest Harappan sites, is fascinating and deserves further research. But the author took a cheap shot when he tossed the photograph of the fragmentary gameboard and pieces into this article, with no further explanation. A "puzzle" - yeah, right. I'm sure Indian archaeologists know about the 20-squares game, and about trade. Now THAT would be a story to develop - talk about the trade among the great cultures of the time and how games travelled with the merchants from place to place.
Leonard Woolley is credited with excavating perhaps the oldest-known examples of the 20-squares game, at Ur ("royal tombs of") dated to about 2600 BCE. Unfortunately the wood that the boards was made out of had long disintegrated, but the intricately carved ivory, shell, stone and metal insets that decorated the boards were meticulously preserved, so much so that the gun-ho "archaeologists" of the day were able to reconstruct what they looked like.
A well-preserved wooden 20-squares gameboard (the serpent gameboard) was excavated from Shar-i Sokhtah near the borderlands of Iran, Afghanistan and Pakistan in the late 1970's I believe, and dated to about 2400 BCE. Also known as the "Burnt City," Shar-i Sokhtah was a trading hub as well as a center of decorative arts and crafts. Image: "Evidence of Western Cultural Connections from a Phase 3 Group of Graves at Shar-i Sokhta", M. Piperno, S. Salvatori, Mesopotamien und Sein Nachbarn, Band 1, Dietrich Reimer Verlag, Berlin 1997, pgs. 79-84, Tafel XXII. The illustration (Fig. 4) is described as "The wooden gaming board found in grave IUP 731 at Shahr-i Sokhta. The board features an engraved serpent [on a rectangular board] coiling around itself for 20 times, thus producing 20 slots for the game."
The Egyptians were fond of the game and often put it on one side of a dual-game board, with senet (30-squares) on the other side. Image: Oriental Institute OIM 371, 20 square game. Acacia wood, copper.
New Kingdom, Dynasties 18-19, ca. 1570-1069 B.C.
All of this is well-documented in archaeological archives, and one does not have to be a "games expert" to know about these famous finds or do an eyeball comparison of these boards to figure out what the stone gameboard fragment found at Dholavira most likely was.
The rise and fall of a Harappan city
T.S. SUBRAMANIAN
Volume 27 - Issue 12 :: Jun. 05-18, 2010
...until the very end of the article, when a photograph of part of a gameboard carved on a block of stone, holding some game pieces, was published as "A game, apparently involving a puzzle, found at the site." No attribution of the photograph other than "ASI" was given, no discussion of the gameboard fragment, or the gaming pieces, or the circumstances under which this board was recovered, nor a suggested age for the artifacts, was given. This is the photograph from the article, credited to ASI. Now, I'm not saying it's so, but it almost does look like a photo that was cribbed from some museum's website.
Come on dude, who do you think you're kidding? That gameboard fragment certainly looks like a part of a 20-squares game, played in Sumer, Egypt and throughout the Middle East. The game pieces resemble Egyptian "spool and reel" game pieces. The existence of these fragments in Dholavira, now identified as one of the five largest Harappan sites, is fascinating and deserves further research. But the author took a cheap shot when he tossed the photograph of the fragmentary gameboard and pieces into this article, with no further explanation. A "puzzle" - yeah, right. I'm sure Indian archaeologists know about the 20-squares game, and about trade. Now THAT would be a story to develop - talk about the trade among the great cultures of the time and how games travelled with the merchants from place to place.
Leonard Woolley is credited with excavating perhaps the oldest-known examples of the 20-squares game, at Ur ("royal tombs of") dated to about 2600 BCE. Unfortunately the wood that the boards was made out of had long disintegrated, but the intricately carved ivory, shell, stone and metal insets that decorated the boards were meticulously preserved, so much so that the gun-ho "archaeologists" of the day were able to reconstruct what they looked like.
A well-preserved wooden 20-squares gameboard (the serpent gameboard) was excavated from Shar-i Sokhtah near the borderlands of Iran, Afghanistan and Pakistan in the late 1970's I believe, and dated to about 2400 BCE. Also known as the "Burnt City," Shar-i Sokhtah was a trading hub as well as a center of decorative arts and crafts. Image: "Evidence of Western Cultural Connections from a Phase 3 Group of Graves at Shar-i Sokhta", M. Piperno, S. Salvatori, Mesopotamien und Sein Nachbarn, Band 1, Dietrich Reimer Verlag, Berlin 1997, pgs. 79-84, Tafel XXII. The illustration (Fig. 4) is described as "The wooden gaming board found in grave IUP 731 at Shahr-i Sokhta. The board features an engraved serpent [on a rectangular board] coiling around itself for 20 times, thus producing 20 slots for the game."
The Egyptians were fond of the game and often put it on one side of a dual-game board, with senet (30-squares) on the other side. Image: Oriental Institute OIM 371, 20 square game. Acacia wood, copper.
New Kingdom, Dynasties 18-19, ca. 1570-1069 B.C.
All of this is well-documented in archaeological archives, and one does not have to be a "games expert" to know about these famous finds or do an eyeball comparison of these boards to figure out what the stone gameboard fragment found at Dholavira most likely was.
Wednesday, March 11, 2009
Sobekhotep's Tomb
Here is one of the partial wall paintings excised from Sobekhotep's tomb:
As much as the beauty of the painting, what caught my eye was the obvious game board carried on the shoulder of the first fellow in this procession! Why do I call it a game board? Because it's checkered! I think it must represent a Senet board (30 squares) which, during this time period in Egyptian history, was often depicted as checkered in other tomb paintings. However, it was not mentioned in the description of the scene, which is in the possession of the British Museum (with several other scenes). Here is what the British Museum says:
Fragment of painted plaster from the tomb of Sebekhotep
From Thebes, Egypt
18th Dynasty, around 1400 BC
Africans bearing gold and other items
Sebekhotep was a senior treasury official of the reign of Thutmose IV (1400-1390 BC). One of his responsibilities was to deal with foreign gifts brought to the king. This fragment was a small part of a scene that showed Sebekhotep receiving the produce of the Near East and of Africa on behalf of Thutmose IV.
Three men (probably Nubians) carry luxury items characteristic of their country: gold rings, jasper, ebony logs, giraffe tails, a leopard skin, a live baboon and a monkey. The variation of the colour of the men's skin may represent their different skin types, though it could have been done for aesthetic reasons, to make the individual figures stand out more.
Such scenes represented Sebekhotep's importance as an official, and his relationship with the king; Sebekhotep enjoyed the privileges of office in death as in life.
E. Dziobek, Das Grab des Sobekhotep. Thebe (Mainz, Zabern, 1990)
S. Quirke and A.J. Spencer, The British Museum book of anc (London, The British Museum Press, 1992)
I don't understand why this game board was not mentioned by the specialists. As it was carried by the lead member of this Ethiopean (?) party, it must have been specially made for Pharaoh - perhaps out of precious woods, ivory, alabaster and inlaid gold. The image is small so it's hard to tell, but it also appears that there is one, and possibly two, pieces OF - SOMETHING - on the board. Thanks to dondelion for pointing out the second piece at the far left end of the board, the part that is chopped off at the end of the image.
I was not sure whether they represent game pieces or flowers (lotuses), but I am leaning toward game pieces. Perhaps they represent "little green men" game pieces, which were depictions of the god Horus as an infant, made out of blue/green faience or, perhaps, turquoise or malachite if it was gift to Pharaoh. I confess - my first impression was of a dancing Buddhah in a blue robe!
Is there someout out there who can provide more information on what those items are on top of the game board?

Sunday, August 24, 2008
Senet Image from 6th Dynasty Tomb

I found this tonight while scooting around the Louvre website and using their search feature - it's all in French though and my French (learned in high school eons ago) is not up to the task!
Peintures du tombeau de Métchétchi vers 2350 avant J.-C. (début 6e dynastie) Saqqara ?
By guesswork and deduction more than my skills as a translator, I believe this is from the Tomb of Metchetchi, about 2350 BCE, Egyptian 6th Dynasty (Old Kingdom), possibly from Saqqara.
This tomb painting of two people playing Senet is part of a series of scenes showing Metchetchi in a variety of domestic situations - with his wife, with his children (sons and daughters), his daughters playing musical instruments, his sons engaged in various activities, Metchetchi and his wife on a boat, etc.
6th Dynasty is incredibly old but, even more incredibly, this tomb painting showing Senet is about 1,000 years younger than some of the oldest senet boards excavated in Egypt.
Saturday, July 5, 2008
Senet Game Recovered from 5,000 Year Old Tomb
5,000-year-old cemetery found in S Egypt
http://www.chinaview.cn/ 2008-07-06 05:59:34
CAIRO, July 5 (Xinhua) -- An Egyptian archeological mission has unearthed a 5,000-year-old royal burial ground in southern Egypt, the official MENA news agency reported on Saturday.
The cemetery was discovered in Umm el-Ga'ab area, south of the historical city of Abydos in Sohag governorate, about 400 km south of Cairo, said the report.
The burial ground, which contains 13 tombs, is believed to be of senior royal employees or people who contributed to the construction of the cemetery.
The team of the Egyptian Supreme Council of Antiquities also found objects of an ancient Egyptian game called "Senet," which resembles chess.
MENA said this is the second time the "Senet" game has been discovered. The first one was found in the tomb of boy King Tutankhamen near the southern Egyptian city of Luxor.
Editor: Yan Liang
*************************************************************
********************** It seems incredible that this is only the second time Senet has been discovered in an ancient Egyptian tomb, but come to think of it, I believe all examples I've seen in museum exhibits did come from Tut's tomb, including a beautiful very small painted ivory game board in the 2006 exhibit at the Field Museum in Chicago (see photo - this is the board we saw). More than one senet board was recovered from Tut's tomb - I believe at least 4 boards were found in the tomb. This board, however, is NOT showing senet - it's showing the twenty-squares game! Senet has 30 squares! Perhaps it's on the other side of the board; it was not uncommon for Egyptian game boards to have the twenty-squares game on one side the Senet on the other side.
Here is the announcement from AFP.
http://www.chinaview.cn/ 2008-07-06 05:59:34
CAIRO, July 5 (Xinhua) -- An Egyptian archeological mission has unearthed a 5,000-year-old royal burial ground in southern Egypt, the official MENA news agency reported on Saturday.
The cemetery was discovered in Umm el-Ga'ab area, south of the historical city of Abydos in Sohag governorate, about 400 km south of Cairo, said the report.
The burial ground, which contains 13 tombs, is believed to be of senior royal employees or people who contributed to the construction of the cemetery.
The team of the Egyptian Supreme Council of Antiquities also found objects of an ancient Egyptian game called "Senet," which resembles chess.
MENA said this is the second time the "Senet" game has been discovered. The first one was found in the tomb of boy King Tutankhamen near the southern Egyptian city of Luxor.
Editor: Yan Liang
*************************************************************

Here is the announcement from AFP.
Sunday, June 3, 2007
Senet and the Promoted Pawn

Here is an example of a senet board, this one from the tomb of Amenhotep III (c. 1386 – 1349 BCE). Senet was a game of 30 squares, and although the rules of the games are not precisely known, intact games recovered from tombs consisted of either five or seven pieces of the "spool" and "reel" type, as in the photograph, and several squares on the board were marked with either hazards or blessings. Some of the marked squares can be observed in this example and notice the checkered pattern on the drawer end. The game dates back possibly to c. 3500 BCE, and in later years during the long Egyptian civilization it took on religious and mystical significance. Some tomb paintings depict the senet board as a red and black checkered board. One of the most famous depictions of this type of board is from the Theban tomb of Nebenma'at (c. 1250 – 1100 BCE), where he plays Senet with his wife, Meretseger, on just such a board (click on view 9). Another view here.
As shown by the ancient Egyptians' use, the two-colored checkered gameboard goes way back in history. During the Egyptian ceremony of the judgment of the dead, the gods stood on a checkered floor, thus associating it with Egyptian religious ritual. In senet, which developed mystical and religious associations connected with the journey of the deceased through the underworld, the game was won by a player successfully moving all of his pieces off the board. At that point, the literature says, the pawn (decedent) becomes an imperishable star. In the latter years of Egyptian religious practice, this transformation was not restricted only to Pharoah, but could be achieved by anyone. Could this tradition, perhaps, be the ancient root of the concept of "pawn promotion?"
Sunday, April 29, 2007
Typical Research Project
Before I run to the supermarket and then cut the grass (it's overdue for a trim), I thought I'd share a bit about one of my current "research projects."
I've just finished reading Cathy Forbes' 1992 book "The Polgar Sisters - Training or Genius?" (I highly recommend it - I believe she was unfairly vilified for writing this book, and I find that many of her insights into the Polgar sisters have proven to be true) and later this afternoon I'll settle down on the deck, a tall ice-filled glass of cheap vino at hand under the shade of a 7 foot umbrella (it's supposed to get up to 80 and I don't want to get sunburnt) and start reading Susan Polgar's latest book "Breaking Through," which will, presumably, cover much of the same territory that Forbes covered in her 1992 book. Of course, though, from an entirely different perspective. After that, "Chess Bitch" by IM Jennifer Shahade is on the list.
The object of this burst of reading about female chessplayers is to fill in background information for two articles I'm working on for Goddesschess - one inspired by David Shenk's latest research project into whether geniuses are born or created - well, that's not an exact description of what he's working on, that's my paraphrase of how I understand his research at the present time. Shenk wrote a book last year that I'm also reading (in between all the other reading projects I'm juggling) - "The Immortal Game - A History of Chess" and I think he did an excellent job of capturing the mystique and allure of chess. Oh yes - he also provided a ton of fascinating information about the game I love - and hate.
Chess is a black hole that sucks you in - whether as a player or as an historian, which, I guess, is my avocation - chess historian. But not your average historian, because for the most part I could care less about who played who with what opening when; nope, I and my cohorts in chess history apostacy are interested in the really ancient stuff, the stuff that lead to the invention of such games as senet, twenty squares (the Royal Game of Ur), mehen, backgammon, chess, liubo, xiang qi, etc.
And I've gotten totally off subject, lol! Once my research is done, one article will be about sexual discrimination in chess; the second article will be an examination of Shenk's intriguing research, but only in connection with chessplayers (i.e., are they "born" or "made?") I hope to have them both written soon; I've got bits and pieces saved on the computer already, but it's always a struggle to pull everything together and try to make a cohesive, understandable whole. I enjoy writing; I consider myself rather good at it (ahem). Still, it's MUCH easier to just continue to do research - one then never has to commit anything into final form for death by a thousand pinpricks and slurs of the critics...
Labels:
Cathy Forbes,
David Shenk,
history of chess,
Jennifer Shahade,
liubo,
mehen,
senet,
Susan Polgar,
xiang qi
Subscribe to:
Posts (Atom)